Revista de Psicologia e Cognição

Abstrato

Assessing Interactivity in understanding critical thinking.

Ethan Chan*

At present, Virtual Reality-based 3D applications are increasingly more being used. Instruction is a field that utilizes this innovation furnishing the clients with a wonderful approach to learning. In this manner, the human-PC/PDA intelligence increments. To gauge the human-PC intelligence in a Virtual Reality-based 3D application, certain measurements might be thought of (e.g.: application use time, speed of execution of specific undertakings). In this paper we use Google Analytics to notice and gauge the intelligence in a clinical application made for instructive purposes. The application depends on Virtual Reality, and the client might notice and deal with the bones of the human skeleton. The principal activities checked by means of Google Analytics to notice intelligence are: skeleton parts determination, zooming in/zooming out, turn. A 80% use rate (proportion of association) was accomplished for the skeleton determination (foot bones), while for different activities and choices the accomplished rate was of 100 percent.

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